Global_Reg.RegInit("fram_Init");
function fram_Init()
fram_Init2();
return 0;
end
function fram_Init2(fram_index)
if fram_index == nil or fram_index < 0 then
fram_index = NL.CreateNpc(nil,"fram_Init3")
end
Char.SetData(fram_index,%对象_形象%,10414);
Char.SetData(fram_index,%对象_原形%,10414);
Char.SetData(fram_index,%对象_X%,231);
Char.SetData(fram_index,%对象_Y%,83);
Char.SetData(fram_index,%对象_地图%,1000);
Char.SetData(fram_index,%对象_方向%,4);
Char.SetData(fram_index,%对象_名字%,"阿蒙的声望查询牌");
NLG.UpChar(fram_index)
LuaNpcIndex["fram_Init"]=fram_index;
InstallNpc("fram_Init",fram_index);
Char.SetTalkedEvent(nil, "FramTalk", fram_index);
Char.SetWindowTalkedEvent(nil, "FramEvent", fram_index);
return true
end
function fram_Init3(index)
return true;
end
function FramTalk(_NpcIndex,_PlayerIndex)
if (NLG.CanTalk(_NpcIndex,_PlayerIndex) == true) then
WindowMsg = "3\\n\\n 你来找我有什么事情吗?\\n\\nHi,我想查查我现在有多少声望啦!嘿嘿!\\n\\n声望是什么";
NLG.ShowWindowTalked(_PlayerIndex,%窗口_选择框%,%按钮_关闭%,1,WindowMsg,_NpcIndex);
end
return;
end
function FramEvent(_NpcIndex,_PlayerIndex,_SqeNo,_select,_data)
if ((_select == 0 or _select == "0") and (_data ~= "")) then
local selectitem = tonumber(_data) -1;
if (selectitem == 0) then
Msg = "\\n\\n你现在已经有"..Char.GetData(_PlayerIndex,%对象_声望%).."点声望噢!";
NLG.ShowWindowTalked(_PlayerIndex,%窗口_信息框%,%按钮_关闭%,1,Msg,_NpcIndex);
end
if (selectitem == 2) then
NLG.ShowWindowTalked(_PlayerIndex,%窗口_信息框%,%按钮_关闭%,1,"\n\n一转晋级需要声望到达呢喃的歌声(刻于新月之铭)\n二转晋级需要声望到达苍之风云(踏入神的领域)\n三转晋级需要声望到达欢喜的慈雨(神匠)\n四转晋级需要声望到达敬畏的寂静(万物创造者)\n\n声望高还会有$4『NPC伙伴』$0慕名而来哦!",_NpcIndex);
end
end
end
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