tbl_MateChage_select = {};
Delegate.RegInit("MateChage_Init");
Delegate.RegDelAllOutEvent("MateChage_Out");
function MateChageNpc_Init(index)
print("形象修改员生成成功!");
return 1;
end
function initMateChageNpc()
tbl_MateChageNpc = {};
if (MateChageNpc == nil) then
MateChageNpc = NL.CreateNpc("lua/Module/MateChage.lua", "MateChageNpc_Init");
Char.SetData(MateChageNpc,%对象_形象%,231088);
Char.SetData(MateChageNpc,%对象_原形%,231088);
Char.SetData(MateChageNpc,%对象_X%,48);
Char.SetData(MateChageNpc,%对象_Y%,48);
Char.SetData(MateChageNpc,%对象_地图%,777);
Char.SetData(MateChageNpc,%对象_方向%,4);
Char.SetData(MateChageNpc,%对象_原名%,"MateChageNpc");
NLG.UpChar(MateChageNpc);
--Char.SetTalkedEvent("lua/Module/MateChage.lua","MateChageNpcTalk_Event", MateChageNpc);
Char.SetWindowTalkedEvent("lua/Module/MateChage.lua","MateChageNpcWinTalk_Event",MateChageNpc);
tbl_MateChageNpc["MateChageNpc"] = tonumber(MateChageNpc);
end
end
function MateChage_Init()
initMateChageNpc();
NL.RegItemString("lua/Module/MateChage.lua","MateChage_Event","LUA_useM1");
end
function MateChage_Out(player)
tbl_MateChage_select[Playerkey(player)] = nil;
end
function MateChage_Event(charPointer,toPlayerPointer,slot)
local _itemindex = Char.GetItemIndex(charPointer,slot);
local _zc1 = Item.GetData(_itemindex,%道具_子参一%);
tbl_MateChage_select[Playerkey(charPointer)] = slot;
if(_zc1 == 1)then --人物变身卡
str_ChangeWindow = ""..tonumber(Item.GetData(_itemindex,%道具_子参二%)).."|想看到我的真面目么,你变身之后就可以自己看个够啦!\\n\\n确定将人物形象变成为我这样么?\\n\\n";
NLG.ShowWindowTalked(charPointer,tonumber(tbl_MateChageNpc["MateChageNpc"]),37,%按钮_确定% + %按钮_关闭%,10,str_ChangeWindow);
return;
end
if(_zc1 == 2)then --宠物变身卡
str_ChangeWindow = "4|\\n\\n \\n 请问你要将宠物变身卡用在哪只宠物上?\\n\\n";
for i=0,4 do
local pet = Char.GetPet(charPointer,i);
if(VaildChar(pet))then
str_ChangeWindow = str_ChangeWindow .. " "..Char.GetData(pet,%对象_名字%).."\\n";
else
str_ChangeWindow = str_ChangeWindow .. " 空\\n";
end
end
NLG.ShowWindowTalked(charPointer,tonumber(tbl_MateChageNpc["MateChageNpc"]),%窗口_选择框%,%按钮_关闭%,20,str_ChangeWindow);
return;
end
tbl_MateChage_select[Playerkey(charPointer)] = nil;
end
function MateChageNpcWinTalk_Event(_MeIndex,_PlayerIndex,_seqno,_select,_data)
if(tonumber(_select)==%按钮_关闭%)then
return;
end
if(tonumber(_seqno)==10 and tonumber(_select)==%按钮_确定%)then
if(tbl_MateChage_select[Playerkey(_PlayerIndex)]~=nil)then
local s = tonumber(tbl_MateChage_select[Playerkey(_PlayerIndex)]);
local _itemindex = Char.GetItemIndex(_PlayerIndex,s);
local _zc2 = tonumber(Item.GetData(_itemindex,%道具_子参二%));
Char.SetData(_PlayerIndex,%对象_形象%,_zc2);
Char.SetData(_PlayerIndex,%对象_原形%,_zc2);
Char.SetData(_PlayerIndex,%对象_原始图档%,_zc2);
NLG.UpChar(_PlayerIndex);
NLG.SystemMessage(_PlayerIndex,"恭喜你,变身成功啦!");
Item.Kill(_PlayerIndex, _itemindex, s);
else
NLG.SystemMessage(_PlayerIndex,"未知错误,请重新使用!");
end
tbl_MateChage_select[Playerkey(_PlayerIndex)] = nil;
end
if (tonumber(_seqno)==20 and (_data ~= "")) then
local selectitem = tonumber(_data) - 1;
if (selectitem==nil or (selectitem~=nil and (selectitem > 4 or selectitem < 0))) then
NLG.ShowWindowTalked(_PlayerIndex,_PlayerIndex,%窗口_信息框%,%按钮_关闭%,1,"\\n\\n\\n您所选择的位置不正常!");
return;
end
local pet_indexA = Char.GetPet(_PlayerIndex,selectitem);
if (pet_indexA == 0) then
NLG.ShowWindowTalked(_PlayerIndex,_MeIndex,%窗口_信息框%,%按钮_关闭%,1,"\\n\\n\\n请确定您对应的宠物栏有宠物!");
return;
end
if(tbl_MateChage_select[Playerkey(_PlayerIndex)]~=nil)then
local s = tonumber(tbl_MateChage_select[Playerkey(_PlayerIndex)]);
local _itemindex = Char.GetItemIndex(_PlayerIndex,s);
local _zc2 = tonumber(Item.GetData(_itemindex,%道具_子参二%));
--NLG.SystemMessage(_PlayerIndex,Char.GetData(pet_indexA,%对象_形象%).." "..Char.GetData(pet_indexA,%对象_原形%).." "..Char.GetData(pet_indexA,%对象_原始图档%));
if(_zc2 == 0)then
_zc2 = Char.GetData(pet_indexA,%对象_原始图档%);
if(_zc2 ~= 0 )then
Char.SetData(pet_indexA,%对象_形象%,_zc2);
Char.SetData(pet_indexA,%对象_原形%,_zc2);
Pet.UpPet(_PlayerIndex,pet_indexA);
Item.Kill(_PlayerIndex, _itemindex, s);
Char.SetData(pet_indexA,%对象_原始图档%,0);
NLG.SystemMessage(_PlayerIndex,"恭喜你,宠物还原成功!");
return;
else
NLG.SystemMessage(_PlayerIndex,"已经是原来的相貌了,无法还原。");
return;
end
return;
end
if(Char.GetData(pet_indexA,%对象_原始图档%) == 0)then
Char.SetData(pet_indexA,%对象_原始图档%,Char.GetData(pet_indexA,%对象_形象%));
end
Char.SetData(pet_indexA,%对象_形象%,_zc2);
Char.SetData(pet_indexA,%对象_原形%,_zc2);
--NLG.SystemMessage(_PlayerIndex,Char.GetData(pet_indexA,%对象_形象%).." "..Char.GetData(pet_indexA,%对象_原形%).." "..Char.GetData(pet_indexA,%对象_原始图档%));
Pet.UpPet(_PlayerIndex,pet_indexA);
Item.Kill(_PlayerIndex, _itemindex, s);
NLG.SystemMessage(_PlayerIndex,"恭喜你,宠物变身成功!");
else
NLG.SystemMessage(_PlayerIndex,"未知错误,请重新使用!");
end
tbl_MateChage_select[Playerkey(_PlayerIndex)] = nil;
end
end
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