local zixuanlibao_NPCxq = {106602,"自选礼包",4,777,3,8} --NPC详情
local zixuanlibao_tab = {}
zixuanlibao_tab[513201] = {82401,82402,82403,82404,82405,82406,82407,82408,82409,82410,82411,82412,82413,82414,82415,82401,82402,82403,82404,82405,82406,82407,82408,82409,82410,82411,82412,82413,82414,82415}--R自选
zixuanlibao_tab[513202] = {82301,82302,82303,82304,82305,82306,82307,82308,82309,82310}--SR自选
zixuanlibao_tab[513203] = {82501,82502,82503}--N自选
zixuanlibao_tab[513204] = {82201,82202,82203,82204,82205,82206,82207,82208}--SSR自选
local zixuanlibao_item_tab = {} --玩家道具表
-------------------------------------
Global_Reg.RegInit("zixuanlibao_zhuce");--注册
function bdzxlb_qidong(player,itemid)
if zixuanlibao_tab[itemid] then
local msg = "2\\n\\n 选择兑换其中一份羁绊信:"
local neirong =""
local button = 2
if #zixuanlibao_tab[itemid] >= 6 then --道具表编号大于等于6
button = 34
for i = 1,6 do
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][i]).."$0X1"
msg = msg..neirong
end
elseif #zixuanlibao_tab[itemid] < 6 then--道具表编号小于6
for i = 1,#zixuanlibao_tab[itemid] do
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][i]).."$0X1"
msg = msg..neirong
end
end
zixuanlibao_item_tab[player] = itemid
NLG.ShowWindowTalked(player,2,button,1101,msg,LuaNpcIndex["zixuanlibao_npcindex"])
end
end
function zixuanlibao_gongneng(npc,player,_SqeNo,_select,_data)
-- NLG.SystemMessage(player,"\n _SqeNo是:"..(_SqeNo or "空").."它的类型是"..type(_SqeNo).."\n _select是:".. (_select or "空").."它的类型是"..type(_select).."\n _data是:"..(_data or "空").."它的类型是"..type(_data))
local itemid = zixuanlibao_item_tab[player]
local msg = "2\\n\\n 选择兑换其中一份羁绊信:"
local neirong =""
local button = 2
if _select == 0 then--选择项
if _data then
local num = tonumber(_data) +_SqeNo - 1101
local itemid = zixuanlibao_item_tab[player]
-- NLG.SystemMessage(player,"\n itemid ="..itemid.."num ="..num.." ")
NLG.DelItem(player,itemid,1) --扣除道具
Char.GiveItem(player,zixuanlibao_tab[itemid][num],1)
zixuanlibao_item_tab[player] = nil --回收玩家道具表
end
elseif _select == 32 then--下一步
if #zixuanlibao_tab[itemid] >= (_SqeNo -1101+12) then --道具表编号大于等于6
button = 50
for i = (_SqeNo -1100+6),(_SqeNo -1100+11) do
-- NLG.SystemMessage(player,"\n i ="..i.."")
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][i]).."$0X1"
msg = msg..neirong
end
elseif #zixuanlibao_tab[itemid] < (_SqeNo -1100+12) then--道具表编号小于6
button = 18
for i = (_SqeNo -1100+6),#zixuanlibao_tab[itemid] do
-- NLG.SystemMessage(player,"\n i ="..i.."")
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][i]).."$0X1"
msg = msg..neirong
end
end
NLG.ShowWindowTalked(player,2,button,_SqeNo+6,msg,LuaNpcIndex["zixuanlibao_npcindex"])
elseif _select == 16 then --上一步
if _SqeNo == 1107 then --回到第一页
button = 34
for i = 1,6 do
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][i]).."$0X1"
msg = msg..neirong
end
elseif #zixuanlibao_tab[itemid] >= (_SqeNo -1101) then --道具表编号大于等于6
button = 50
for b = (_SqeNo -1100-6),(_SqeNo -1100-1) do
-- NLG.SystemMessage(player,"\n b ="..b.."")
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][b]).."$0X1"
msg = msg..neirong
end
elseif #zixuanlibao_tab[itemid] < (_SqeNo -1101) then--道具表编号小于6
button = 18
for b = (_SqeNo -1100-6),#zixuanlibao_tab[itemid] do
-- NLG.SystemMessage(player,"\n b ="..b.."")
neirong = "\\n 兑换$4"..get_itemid_name(zixuanlibao_tab[itemid][b]).."$0X1"
msg = msg..neirong
end
end
NLG.ShowWindowTalked(player,2,button,_SqeNo-6,msg,LuaNpcIndex["zixuanlibao_npcindex"])
elseif _select == 2 then--取消
zixuanlibao_item_tab[player] = nil --回收玩家道具表
end
end
function zixuanlibao_zhuce()
zixuanlibao_NPC()
return 0
end
function zixuanlibao_NPC(zixuanlibao_npcindex)
if zixuanlibao_npcindex == nil then
zixuanlibao_npcindex = NL.CreateNpc(nil,"zixuanlibao_NPCzhizuo")
end
Char.SetData(zixuanlibao_npcindex,%对象_形象%,zixuanlibao_NPCxq[1])
Char.SetData(zixuanlibao_npcindex,%对象_原形%,zixuanlibao_NPCxq[1])
Char.SetData(zixuanlibao_npcindex,%对象_原名%,zixuanlibao_NPCxq[2])
Char.SetData(zixuanlibao_npcindex,%对象_方向%,zixuanlibao_NPCxq[3])
Char.SetData(zixuanlibao_npcindex,%对象_地图%,zixuanlibao_NPCxq[4])
Char.SetData(zixuanlibao_npcindex,%对象_X%,zixuanlibao_NPCxq[5])
Char.SetData(zixuanlibao_npcindex,%对象_Y%,zixuanlibao_NPCxq[6])
LuaNpcIndex["zixuanlibao_npcindex"]=zixuanlibao_npcindex;
InstallNpc("zixuanlibao_npcindex",zixuanlibao_npcindex);
NLG.UpChar(zixuanlibao_npcindex)
Char.SetTalkedEvent(nil,"zixuanlibao_chuangkou",zixuanlibao_npcindex)
Char.SetWindowTalkedEvent(nil,"zixuanlibao_gongneng",zixuanlibao_npcindex)
return true
end
function zixuanlibao_NPCzhizuo(index)
return true;
end
function zixuanlibao_chuangkou(npc,player)
if (NLG.CanTalk(npc,player) == true) then
local WindowMsg = "3\\n\\n 标题\\n\\n测试1\\n\\n测试2";
NLG.ShowWindowTalked(player,%窗口_选择框%,34,1,WindowMsg,npc);
end
return
end
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