--声望查询
Delegate.RegInit("fram_Init");
function initframNpc_Init(index)
print("声望查询npc_index = " .. index);
return 1;
end
function fram_create() --声望查询
if (fram_index == nil) then
fram_index = NL.CreateNpc("lua/Module/fram.lua", "initframNpc_Init");
Char.SetData(fram_index,%对象_形象%,10414);
Char.SetData(fram_index,%对象_原形%,10414);
Char.SetData(fram_index,%对象_X%,231);
Char.SetData(fram_index,%对象_Y%,83);
Char.SetData(fram_index,%对象_地图%,1000);
Char.SetData(fram_index,%对象_方向%,4);
Char.SetData(fram_index,%对象_名字%,"阿蒙的声望查询牌");
NLG.UpChar(fram_index);
Char.SetTalkedEvent("lua/Module/fram.lua", "FramTalk", fram_index);
Char.SetWindowTalkedEvent("lua/Module/fram.lua", "FramEvent", fram_index);
end
end
function FramTalk(_NpcIndex,_PlayerIndex)
if (NLG.CanTalk(_NpcIndex,_PlayerIndex) == true) then
WindowMsg = "3\\n\\n 你来找我有什么事情吗?\\n\\nHi,我想查查我现在有多少声望啦!\\n\\n(⊙o⊙)…点错了……";
NLG.ShowWindowTalked(_PlayerIndex,_NpcIndex,%窗口_选择框%,%按钮_关闭%,1,WindowMsg);
end
return;
end
function FramEvent(_NpcIndex,_PlayerIndex,_SqeNo,_select,_data)
if ((_select == 0 or _select == "0") and (_data ~= "")) then
local selectitem = tonumber(_data) -1;
if (selectitem == 0) then
Msg = "\\n\\n你现在已经有"..Char.GetData(_PlayerIndex,%对象_声望%).."点声望噢!\\n\\n没达到目标的话不要灰心,继续努力噢";
NLG.ShowWindowTalked(_PlayerIndex,_NpcIndex,%窗口_信息框%,%按钮_关闭%,1,Msg);
end
if (selectitem == 2) then
NLG.ShowWindowTalked(_PlayerIndex,_NpcIndex,%窗口_信息框%,%按钮_关闭%,1,"\\n\\n不要乱点人家嘛~人家可是很忙的!");
end
end
end
function fram_Init()
fram_create();
end
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