tbl_select_name = {"种族更改","技能栏增加","反击增加","命中增加","闪躲增加","必杀增加","抗毒增加","抗睡增加","抗石增加","抗醉增加","抗乱增加","抗忘增加","地属性","水属性","火属性","风属性"};
tbl_select_maxvalue ={0,15,70,70,70,70,100,100,100,100,100,100,10,10,10,10};
tbl_select_keyname = {%对象_种族%,%对象_技能栏%,%对象_反击%,%对象_命中%,%对象_闪躲%,%对象_必杀%,%对象_抗毒%,%对象_抗睡%,%对象_抗石%,%对象_抗醉%,%对象_抗乱%,%对象_抗忘%,%对象_地属性%,%对象_水属性%,%对象_火属性%,%对象_风属性%};
tbl_skillsoltmaxsetting =
{
["哥布林"] = 10;
};
tbl_PetChage_select = {};
Delegate.RegInit("PetChage_Init");
Delegate.RegDelAllOutEvent("PetChage_Out");
function PetChageNpc_Init(index)
print("形象修改员生成成功!");
return 1;
end
function initPetChageNpc()
tbl_PetChageNpc = {};
if (PetChageNpc == nil) then
PetChageNpc = NL.CreateNpc("lua/Module/PetChage.lua", "PetChageNpc_Init");
Char.SetData(PetChageNpc,%对象_形象%,231088);
Char.SetData(PetChageNpc,%对象_原形%,231088);
Char.SetData(PetChageNpc,%对象_X%,48);
Char.SetData(PetChageNpc,%对象_Y%,48);
Char.SetData(PetChageNpc,%对象_地图%,777);
Char.SetData(PetChageNpc,%对象_方向%,4);
Char.SetData(PetChageNpc,%对象_原名%,"PetChageNpc");
NLG.UpChar(PetChageNpc);
--Char.SetTalkedEvent("lua/Module/PetChage.lua","PetChageNpcTalk_Event", PetChageNpc);
Char.SetWindowTalkedEvent("lua/Module/PetChage.lua","PetChageNpcWinTalk_Event",PetChageNpc);
tbl_PetChageNpc["PetChageNpc"] = tonumber(PetChageNpc);
end
end
function PetChage_Init()
initPetChageNpc();
NL.RegItemString("lua/Module/PetChage.lua","PetChage_Event","LUA_useM01");
end
function PetChage_Out(player)
tbl_PetChage_select[Playerkey(player)] = nil;
end
function PetChage_Event(charPointer,toPlayerPointer,slot)
local _itemindex = Char.GetItemIndex(charPointer,slot);
local _zc1 = Item.GetData(_itemindex,%道具_子参一%);
tbl_PetChage_select[Playerkey(charPointer)] = slot;
local s_name = tbl_select_name[_zc1];
str_ChangeWindow = "4|\\n\\n \\n 请问你要将【"..s_name.."】用在哪只宠物上?\\n\\n";
for i=0,4 do
local pet = Char.GetPet(charPointer,i);
if(VaildChar(pet))then
str_ChangeWindow = str_ChangeWindow .. " "..Char.GetData(pet,%对象_名字%).."\\n";
else
str_ChangeWindow = str_ChangeWindow .. " 空\\n";
end
end
NLG.ShowWindowTalked(charPointer,tonumber(tbl_PetChageNpc["PetChageNpc"]),%窗口_选择框%,%按钮_关闭%,10,str_ChangeWindow);
return;
end
function PetChageNpcWinTalk_Event(_MeIndex,_PlayerIndex,_seqno,_select,_data)
if(tonumber(_select)==%按钮_关闭%)then
return;
end
if (tonumber(_seqno)==10 and (_data ~= "")) then
local selectitem = tonumber(_data) - 1;
if (selectitem==nil or (selectitem~=nil and (selectitem > 4 or selectitem < 0))) then
NLG.ShowWindowTalked(_PlayerIndex,_MeIndex,%窗口_信息框%,%按钮_关闭%,1,"\\n\\n\\n您所选择的位置不正常!");
return;
end
local pet_indexA = Char.GetPet(_PlayerIndex,selectitem);
if (pet_indexA < 0) then
NLG.ShowWindowTalked(_PlayerIndex,_MeIndex,%窗口_信息框%,%按钮_关闭%,1,"\\n\\n\\n请确定您对应的宠物栏有宠物!");
return;
end
if(tbl_PetChage_select[Playerkey(_PlayerIndex)]~=nil)then
local s = tonumber(tbl_PetChage_select[Playerkey(_PlayerIndex)]);
local _itemindex = Char.GetItemIndex(_PlayerIndex,s);
local _zc1 = tonumber(Item.GetData(_itemindex,%道具_子参一%));
local _zc2 = tonumber(Item.GetData(_itemindex,%道具_子参二%));
if(_zc1 == 1)then
Char.SetData(pet_indexA,tbl_select_keyname[_zc1],_zc2);
Pet.UpPet(_PlayerIndex,pet_indexA);
Item.Kill(_PlayerIndex, _itemindex, s);
NLG.SystemMessage(_PlayerIndex,"[宠物修改]宠物的种族已经发生了改变。");
tbl_PetChage_select[Playerkey(_PlayerIndex)] = nil;
return;
end
if(_zc1 == 2)then
local skillsolt = tbl_skillsoltmaxsetting[Char.GetData(pet_indexA,%对象_原名%)];
if (skillsolt == nil)then
skillsolt = 10;
end
if(Char.GetData(pet_indexA,tbl_select_keyname[_zc1]) > skillsolt)then
NLG.SystemMessage(_PlayerIndex,"[宠物修改]已经达到"..tbl_select_name[_zc1].."的最大值,无法再使用了。");
else
Char.SetData(pet_indexA,tbl_select_keyname[_zc1],tonumber(Char.GetData(pet_indexA,tbl_select_keyname[_zc1]))+_zc2);
Pet.UpPet(_PlayerIndex,pet_indexA);
Item.Kill(_PlayerIndex, _itemindex, s);
NLG.SystemMessage(_PlayerIndex,"[宠物修改]恭喜您,宠物的"..tbl_select_name[_zc1].."了 ".._zc2.."。");
end
tbl_PetChage_select[Playerkey(_PlayerIndex)] = nil;
return;
end
if(Char.GetData(pet_indexA,tbl_select_keyname[_zc1]) >= tbl_select_maxvalue[_zc1])then
NLG.SystemMessage(_PlayerIndex,"[宠物修改]已经达到"..tbl_select_name[_zc1].."的最大值,无法再使用了。");
tbl_PetChage_select[Playerkey(_PlayerIndex)] = nil;
return;
end
Char.SetData(pet_indexA,tbl_select_keyname[_zc1],tonumber(Char.GetData(pet_indexA,tbl_select_keyname[_zc1]))+_zc2);
Item.Kill(_PlayerIndex, _itemindex, s);
NLG.SystemMessage(_PlayerIndex,"[宠物修改]恭喜您,宠物的"..tbl_select_name[_zc1].."了 ".._zc2.."。");
Pet.UpPet(_PlayerIndex,pet_indexA);
else
NLG.SystemMessage(_PlayerIndex,"[宠物修改]未知错误,请重新使用!");
end
tbl_PetChage_select[Playerkey(_PlayerIndex)] = nil;
end
end
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